War Thunder Commander

War Thunder Commander





Aircraft
  • A bug that sometimes caused launched ARH missiles to not display on a client and to not trigger RWR has been fixed. (Report[community.gaijin.net]).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the ... Read more

Yesterday



Other
  • For win64 clients, the utility that collects data on game crashes and offers to send it to the developers has been replaced. Due to the dump generation, it now allows data collection on “silent” crashes that previously occurred without any messages at all. Now when sending reports, you must send the “metadata” file containing the CrashID from the “.game_logs\” folder in the root folder of the game.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the ... Read more

21 Feb



Locations
  • Airfields have been replaced with new types in all missions on the “Moscow” location.
  • North Holland — the vehicle spawn directions at the eastern spawn point for the southern team in the [Domination #2], [Battle], [Conquest #1], [Conquest #2] missions have been adjusted so that player paths don’t intersect immediately after spawning in and players don’t have to give way to each other, thus spending more time at the spawn point.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the ... Read more

19 Feb



Aircraft
  • La-200 — a bug that caused parts of the aircraft to float in the air when the tail was torn off has been fixed. (Report[community.gaijin.net]).
  • 37 mm Ho-203 cannon — explosive type for the HE shell has been changed from TNT to RDX. (...
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18 Feb



Aircraft
  • A bug that caused some air tutorial missions to be impossible to complete due to the lack of targets (balloons) has been fixed. (Report[community.gaijin.net]).
  • Jammed weapons now take damage on jamming and are shown as damaged in X-ray view.
Ground Vehicles
  • Pantsir-S1, Tor-M1, HQ17 — a bug where the camera offset from the target center was preserved when switching targets has been fixed. Now when switching targets the camera will be centered on the target.
... Read more

12 Feb



Battle Ratings Aircraft
  • Missions on the “Moscow” location have been re-enabled in Air Realistic Battles.
  • A-5C — has been moved to Rank VII.
  • F-111C — GBU-15(V)1/B has been added, additional wing pylons for AIM-9L have been added.
  • F-16A OCU — helmet mounted display has been ...
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04 Feb



Aircraft
  • A bug that caused the sight in the c*ckpit to display incorrectly and move when the player’s camera moved in aircraft with gyro sights that were turned off has been fixed. (Report[community.gaijin.net]).
  • A bug where a line from the missile launch zone was sometimes displayed in another battle on another aircraft has been fixed. (...
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03 Feb



The auction is a new way to distribute player-created content. In addition to trophies, we’ll now select a few more pieces of work from those not included in them and release them to the auction in limited edition.

How does the auction work?

Trading is carried out using a special currency called Gaijin Coin, the same currency already used on the Gaijin Marketplace.

“Lots” with a minimum bid are put up for auction, which will open for bids at a set time and date. Bidding lasts for a certain amount of time so that everyone who wants to can make their bids.

There is a starting price for each item, so to make a bid you’ll need at least that amount of GJN on your account. The amount you bid is frozen until the end of the bidding or until you make a new bid. Be careful, as you cannot cancel the bid. If you win, you receive t... Read more


Today, we’d like to give you a heads up regarding the removal of the R2Y2 V1, V2 and V3 for research so that you can get them before they’re gone.

In War Thunder, we want to include vehicles that were complete and built; either in full, in the prototype phase or in the experimental phase. Much like the removed German ground vehicles in 2019, the three R2Y2 aircraft are unhistorical “paper” vehicles that were never built in any capacity, added in 2014 to fill a gap due to the severe lack of possible aircraft available for Japan at the time.

Detailed history and context of the R2Y2
[expand type=details]
The Yokosuka R2Y was an unarmed Japanese reconnaissance aircraft prototype that flew in the very late months of the Second World War in May 1945. This version (R2Y1 Keiun) was a piston engined version of the aircraft that featured twin coup... Read more

28 Jan



Locations
  • Attica — the hills in squares C2-3 and E2-3 have been made more level. The ability to take overly advantageous positions in squares B5, C3 and F4 have been removed to improve the balance of each side.
Interface
  • A bug that caused the previously selected player icon to display in the menu and squad list instead of the currently selected one has been fixed.
Other
  • Game modes with active anti-cheat now utilize the BattlEye system.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the ... Read more

24 Jan



Aircraft
  • A-6E TRAM, F-4F KWS LV — a bug that caused the azimuth steering line to not be visible in CCRP mode has been fixed (Report[community.gaijin.net]).
Ground Vehicles
  • Pz.IV (C, E, F2, G, H) — turret rotation speed has been increased from 15°/s to 16°/s. (...
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23 Jan



Matchmaking
  • In Naval Battles, the rules for creating game sessions (matchmaking) have been changed:
    • The minimum number of players required to start a session has been reduced.
    • The number of ships controlled by AI (system named bots) in sessions of all Battle Ratings has been increased to the maximum (32).
    • The time during which players can join an ongoing battle has been increased (if the corresponding setting is enabled).
  • These changes are aimed at creating battles faster, even with a small number of players in the queue. At the same time, the maximum team size remains unchanged (equal to 16). So if there are enough players in the queue, they can get into the same battle, which in this case will be held in the format of “16 players vs. 16 players” without the addit...
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21 Jan



Aircraft
  • A bug that caused the condensation effect at speeds near the speed of sound to be shifted forward, causing it to be in the c*ckpit has been fixed. (Report[community.gaijin.net]).
  • A bug where the HMD interface could be displayed during camera rotations has been fixed.
  • Incorrect collision of the third-person camera with objects above it has been fixed. For example, it passed through the ceiling when flying through tunnels.
  • A bug where the image of the minimap outsi...
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20 Jan



Ground Vehicles
  • A bug where the mechanics of volumetric shells did not work in battle has been fixed. This has lead to some impossible penetrations in battles and some discrepancies in shell behavior from hits in battle and from the in-hangar analysis tools.
Interface
  • A bug where the squad marker did not work in Custom Battles has been fixed. (Report[community.gaijin.net]).
Other
  • Various improvements have been made to the stability of the game with the DX...
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17 Jan



Aircraft
  • J7W1 — engine characteristics and the effect of the airspeed pressure at the altitude limit have been brought to the parameters of a similar engine, found on the A7M2. Max speed has been set to 740 km/h at 9200 m at 100% thrust. Weight has been adjusted and an issue that caused the landing gear elements to be visible through the wing in turns has been fixed. (Report[community.gaijin.net]).
  • Rafale C F3 — turn speed has been adjusted according to available video materials by ~ +0.5.....
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This is the FV4030/3, designed as an upgrade of the Chieftain tank for Iran. However with no deliveries fulfilled, the FV4030/3 later evolved into the Challenger 1 tank we all know and love.

FV4030/3 Shir 2: An Event Vehicle MBT for Great Britain at Rank VI At a glance:
  • 120 mm gun with the L23 APFSDS shell.
  • 1200 HP engine.
  • Chobham composite armor.
  • Lacking thermals.
Vehicle History
[expand type=details]
In the 1970s, the Iranian Government put in an order to upgrade their existing Chieftain main battle tanks, specifically requesting better armor and a new engine. Development of new armor was carried out by the Military Vehicles and Engineering Establishment (MVEE) in Chobham, Surrey. This development produced the FV4030/3 (Shir 2), which featured brand-n... Read more


Meet the M46 Patton that saw service with France! Today, we’ll take a look at the main reward for the next Battle Pass, The Last Legionnaire!

M46 Patton: A Premium Medium Tank for France at Rank IV At a glance:
  1. Strong HEATFS and APHE shells.
  2. Good protection at the front of the turret.
  3. Effective mobility.
Vehicle History
[expand type=details]
In 1945, a program to create a new medium tank for the U.S. Army based on the M26 Pershing was launched. The Detroit Arsenal built 10 prototypes with a new engine, slightly longer chassis and a modernized M3A1 gun with a new muzzle brake. The prototypes were submitted for testing in 1949, but even before being completed, the vehicle was approved for serial production and standardized as the M46 General Patton medium tank. M46 tanks took part in ... Read more

15 Jan



Aircraft
  • Kfir C.10 — the maximum weapons load has been increased to 5.5 tons. (Report[community.gaijin.net]).
  • F-15I Ra’am — inability to enable infrared vision mode for the AGM-65D missiles has been fixed. (R...
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19 Dec



Aircraft
  • EF-2000 — AIM-9M missiles have been added, the AIM-9L/I-1 modification has been replaced with the AIM-9M.
  • AIM-9L/I-1 — the missile engine is no longer smokeless.
  • Alpha Jet TH — Battle Rating in all Air Battle modes has been increased to 10.7. The default weapons preset, available without researching any modifications, has been changed to a set of 2 x AIM-9P4 and a gun pod.
  • F-5A (Thailand) — Battle Rating in Arcade Air Battles and Ground Battles has been reduced to 10.3.
  • Rafale C F-3 — additional wing pylons for MICA-EM missiles are now available. The number of pylons has changed so previously created weapon presets may not be available. MICA-EM missiles in the preset that don’t require researching any modifications have been moved to the n...
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18 Dec



Welcome to the 9th edition of the War Thunder Steam Community Spotlight!
The War Thunder Steam Community Management Team have seen some of your fantastic screenshots and artwork uploaded to the Steam Community Hub! Once again, we’ve collected our favorites and wanted to share them with all of you. Want more? Also check out the previous 8 editions for more cool content.

We have also picked our favorites from the list below to receive the special “Steam Snail” decal. Check Customization > Special > Snails > “Steam Snail” to see if you have it.




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