War Thunder Commander

War Thunder Commander



25 Mar



Locations and Missions
  • Golden Quarry, Spaceport, Sun City — a bug that caused some buildings to disappear while still in the player’s view has been fixed.
Graphics
  • A bug that caused trees to shine through clouds has been fixed.
  • A bug that caused a performance drop in the moment of spawning in an aircraft has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the ... Read more


Aircraft
  • Wyvern S.4 — overheating parameters have been adjusted to increase the time it takes to overheat the engine and to increase its survivability during overheat. (Report[community.gaijin.net]). Source: Pilot's Notes for the Westland Wyvern S.4.
Ground Realistic Battles
  • In Ground Battles, the number of Spawn Points it takes to use aircraft with ASMs with IR seekers has been increased by 8%. The maximum spawn cost (when the Battle Rating of the aircraft is equal to the maximum Battle ...
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24 Mar



Aircraft
  • A bug that made moving the radar scan zone vertically and horizontally impossible in TWS mode has been fixed. (Report[community.gaijin.net]).
  • A bug that made it possible to select a target that had moved outside of the current radar scan zone when switching targets cyclically has been fixed.
  • As it is now possible to move the radar scan zone horizontally in TWS mode with cyclic target switching turned on, the values set by the player for the horizontal radar target cue control axis and t...
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21 Mar



Aircraft
  • F/A-18 (all variants) — a bug where the aircraft did not sink in water has been fixed. (Report[community.gaijin.net]).
  • F/A-18C Late — a bug where the player had to press the key for changing NVG mode twice to turn off thermals has been fixed.
  • Su-30SM — the hardpoints for the R-77-1 missile, available without researching modifications, have been changed from 5 and 8 to 2 and 11. This means you can combine more guided weapons with them before researching the R-77-1 mo...
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20 Mar



Aircraft
  • Su-30SM — a bug where the R-27ER on the central rear under-fuselage hardpoint intersected with the Grom-2 bomb on the forward one has been fixed. (Report[community.gaijin.net]).
  • Su-30SM — a bug where the cutoffs on the distance ruler on the radar screen on the MFD could be displayed with decimal points has been fixed.
  • Tornado IDS MLU (RET.8) — a bug where the left external fuel tank did not display in X-ray mode has been fixed. (...
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18 Mar



Aircraft
  • Su-33 — a bug with the landing gear animation that caused some pieces to clip through the plane has been fixed. (Report[community.gaijin.net]).
Ground Vehicles
  • A bug that caused vehicles to excessively slide on rocky surfaces has been fixed. (...
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13 Mar



Economy
  • A bug that could cause Research Points earned from one battle to be lost if the player left early and then started another battle has been fixed. This would occur if the research of a modification or vehicle was completed when the second battle finished before the first one when the same modification or vehicle was being researched. (Report[community.gaijin.net], ...
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05 Mar



Each month we share information about accounts that have been banned for cheating or for violating the TOS. We thank you for actively reporting players who aren’t playing by the rules: it really helps us! You can use the battle replay function on our website to report players who you suspect have violated the game’s Terms of Service and the License Agreement. Instructions on how to do this can be found here.[support.gaijin.net]

Banned accounts Since our last fair play,... Read more


Dear players,

The game may not be available at the moment as we are experiencing some technical issues on our servers. We are endeavouring to fix these issues as quickly as possible.

Thank you for your understanding.

27 Feb



Aircraft
  • A bug that sometimes caused launched ARH missiles to not display on a client and to not trigger RWR has been fixed. (Report[community.gaijin.net]).
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the ... Read more

26 Feb



Other
  • For win64 clients, the utility that collects data on game crashes and offers to send it to the developers has been replaced. Due to the dump generation, it now allows data collection on “silent” crashes that previously occurred without any messages at all. Now when sending reports, you must send the “metadata” file containing the CrashID from the “.game_logs\” folder in the root folder of the game.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the ... Read more

21 Feb



Locations
  • Airfields have been replaced with new types in all missions on the “Moscow” location.
  • North Holland — the vehicle spawn directions at the eastern spawn point for the southern team in the [Domination #2], [Battle], [Conquest #1], [Conquest #2] missions have been adjusted so that player paths don’t intersect immediately after spawning in and players don’t have to give way to each other, thus spending more time at the spawn point.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the ... Read more

19 Feb



Aircraft
  • La-200 — a bug that caused parts of the aircraft to float in the air when the tail was torn off has been fixed. (Report[community.gaijin.net]).
  • 37 mm Ho-203 cannon — explosive type for the HE shell has been changed from TNT to RDX. (...
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18 Feb



Aircraft
  • A bug that caused some air tutorial missions to be impossible to complete due to the lack of targets (balloons) has been fixed. (Report[community.gaijin.net]).
  • Jammed weapons now take damage on jamming and are shown as damaged in X-ray view.
Ground Vehicles
  • Pantsir-S1, Tor-M1, HQ17 — a bug where the camera offset from the target center was preserved when switching targets has been fixed. Now when switching targets the camera will be centered on the target.
... Read more

12 Feb



Battle Ratings Aircraft
  • Missions on the “Moscow” location have been re-enabled in Air Realistic Battles.
  • A-5C — has been moved to Rank VII.
  • F-111C — GBU-15(V)1/B has been added, additional wing pylons for AIM-9L have been added.
  • F-16A OCU — helmet mounted display has been ...
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04 Feb



Aircraft
  • A bug that caused the sight in the c*ckpit to display incorrectly and move when the player’s camera moved in aircraft with gyro sights that were turned off has been fixed. (Report[community.gaijin.net]).
  • A bug where a line from the missile launch zone was sometimes displayed in another battle on another aircraft has been fixed. (...
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03 Feb



The auction is a new way to distribute player-created content. In addition to trophies, we’ll now select a few more pieces of work from those not included in them and release them to the auction in limited edition.

How does the auction work?

Trading is carried out using a special currency called Gaijin Coin, the same currency already used on the Gaijin Marketplace.

“Lots” with a minimum bid are put up for auction, which will open for bids at a set time and date. Bidding lasts for a certain amount of time so that everyone who wants to can make their bids.

There is a starting price for each item, so to make a bid you’ll need at least that amount of GJN on your account. The amount you bid is frozen until the end of the bidding or until you make a new bid. Be careful, as you cannot cancel the bid. If you win, you receive t... Read more


Today, we’d like to give you a heads up regarding the removal of the R2Y2 V1, V2 and V3 for research so that you can get them before they’re gone.

In War Thunder, we want to include vehicles that were complete and built; either in full, in the prototype phase or in the experimental phase. Much like the removed German ground vehicles in 2019, the three R2Y2 aircraft are unhistorical “paper” vehicles that were never built in any capacity, added in 2014 to fill a gap due to the severe lack of possible aircraft available for Japan at the time.

Detailed history and context of the R2Y2
[expand type=details]
The Yokosuka R2Y was an unarmed Japanese reconnaissance aircraft prototype that flew in the very late months of the Second World War in May 1945. This version (R2Y1 Keiun) was a piston engined version of the aircraft that featured twin coup... Read more

28 Jan



Locations
  • Attica — the hills in squares C2-3 and E2-3 have been made more level. The ability to take overly advantageous positions in squares B5, C3 and F4 have been removed to improve the balance of each side.
Interface
  • A bug that caused the previously selected player icon to display in the menu and squad list instead of the currently selected one has been fixed.
Other
  • Game modes with active anti-cheat now utilize the BattlEye system.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the ... Read more

24 Jan



Aircraft
  • A-6E TRAM, F-4F KWS LV — a bug that caused the azimuth steering line to not be visible in CCRP mode has been fixed (Report[community.gaijin.net]).
Ground Vehicles
  • Pz.IV (C, E, F2, G, H) — turret rotation speed has been increased from 15°/s to 16°/s. (...
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